//  @ Project : GagalPanen
//  @ File Name : standingstillcreature.cpp
//  @ Date : 3/9/2011
//  @ Author : 
//
//


#include "standingstillcreature.hpp"

StandingStillCreature::StandingStillCreature(GameInterface* game, Cell* cell) :
    Creature(game, cell) {
}

StandingStillCreature::StandingStillCreature(GameInterface* game, std::ifstream& is) :
    Creature(game, is) {
}

void StandingStillCreature::save(std::ofstream& os) {
  Creature::save(os);
}

StandingStillCreature::~StandingStillCreature() {}

